Wacom Compagnia di San Paolo Fondazione CRT Regione Piemonte AMD Amazon Web Services Lenovo Computer Graphics World Variety befores & afters Animation World Network VFX Voice Sony Pictures Animation Skyup Academy SIGGRAPH Asia
24th International VFX Computer Graphics Conference 15-20 Oct. 2023 (Torino, Italy)
TICKETS   ON‑DEMAND   DONATE

View Conference 2023


  • Program
  • Speakers
    • Speakers 2023
    • Speakers 2022
  • Attend
    • Register/Tickets
    • Contact
    • Sponsor & Exhibition
  • Conference
    • About & Resources
    • Press Area
    • Recruitment
    • View Award
    • Job Fair
    • Partners
    • Videos
  • Blog
  • Search  
    

VIEW Conference

is pleased to announce the press conference presenting the 20th edition of VIEW Conference and VIEWFest
Friday 4th October 2019, h.10:00
Circolo dei Lettori, Via Bogino, 9, 10123 Torino

Helge Maus

Senior 3D & VFX Trainer, Blender for Production, Godot & Unity Artist, Compositor, pixeltrain

Advertise Here AMD Amazon Web Services Lenovo Variety Animation World Network Computer Graphics World Befores & Afters Dylan Sisson

Talks

Blender Animation Tools Introduction

Blender Animation Tools Introduction

Blender Rigging Introduction

Blender Rigging Introduction

Blender 4.0: Procedural Workflows with Geometry Nodes

Blender 4.0: Procedural Workflows with Geometry Nodes

Blender 4.0 for Indies

Blender 4.0 for Indies

As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for over 20 years.
He delivers with his company pixeltrain | 3D | VFX | animation in-house & remote training, workshops and coaching for the 3D & VFX industry.
His focus lies on Generalist workflows for VFX and Games. He works with studios, agencies and freelancers from different visualization areas and from the games industry.

Meanwhile he focuses on Blender & Godot for his daily work and training. He loves working with Indies and companies adapting FOSS software like Blender and Godot into their pipeline. His strong industry background in teaching Houdini FX, Cinema 4D, Nuke, Unity, and Maya over many years helps him to train artists from the industry within a wide production context.

Helges clients include companies such as Ubisoft, Tangent Animation, Mackevision, Jura, Vitra, Hugo Boss, eder GmbH, Jung-von-Matt, Pirates ´n Paradise, redseven Entertainment, ProSiebenSat.1, SKY Deutschland, NDR, rbb, Sony DADC, Intel and many more international companies. He has worked a couple of years as a freelancer for Adobe Systems, was a Maxon Lead Instructor for Cinema 4D and also beta tester for Maya, Cinema 4D, AfterEffects and Arnold.

Find more information on www.pixeltrain.net

LinkedIn: https://www.linkedin.com/in/pixeltrain/
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
Mastodon: https://mastodon.art/web/@pixeltrain3d
  • Associazione Culturale
  • VIEW Conference
  • ©2023 All Rights Reserved
  • Internships
  • About
  • Privacy Policy
  • Corso Marconi 38
  • 10125 Torino, ITA
  • C.F.97602440014