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Eric Darnell, Chief Creative Officer of Baobab Studios, does a deep dive into the challenges of combining ideas from traditional storytelling with the immersion and interactivity of Virtual Reality.

Weta Digital Sr. Visual Effects Supervisor Joe Letteri will present War for the Planet of the Apes and the evolution of visual effects technology and artistry behind the final film […]

A talk by Academy Award Winner John Nelson about Blade Runner 2049

Bill Westenhofer will discuss the visual effects work that went into Warner Brothers “Wonder Woman”.  It was very important to the director Patty Jenkins to tell a character story of […]

The first generation of computer graphics was primarily focused on improving display devices, from black & white vector displays to color monitors, on decreasing costs, and taking advantage of the […]

20 Years after Luc Besson created The Fifth Element, he returns to sci-fi with Valerian and the City of a Thousand Planets. Luc’s cinematic sensibility is present in all facets […]

Following the hugely successful Guardians of the Galaxy from Marvel Studios, Vol. 2 takes us to new planets, introduces us to new characters, reinterprets old friends and yes, uses an […]

Sony Pictures Imageworks, the Academy Award-winning visual effects and animation studio, has created extraordinary and visually stunning images for more than 100 live-action and animated productions over its 25-year history. […]

Communities have told stories since sitting around a bonfire. The digital age and mobile, from the iPod to Youtube/Netflix and Instagram, has disrupted Hollywood’s ability to tell/fund diverse stories in […]

In less than a decade, the ability to render a photorealistic animated human face has gone from being an unfathomable challenge to something soon to be taken for granted. In […]

You’ve heard the story of the genesis of The Little Prince movie, now hear about all the creative twists and turns throughout production that resulted in the final version of […]

Production designer Carlos Zaragoza will take the audience on a journey to explore the visual storytelling on The Emoji Movie.

Discover the visual effects behind Wolverine’s gripping final chapter in this breakdown of Logan. Martyn Culpitt (VFX supervisor) of Vancouver’s Image Engine will take you on a journey through the […]

With the powerhouse talents of Lucasfilm, Industrial Light & Magic, and Skywalker Sound at its fingertips, ILMxLAB is creating a whole new world of immersive storytelling. Virtual Reality, Augmented Reality […]

A discussion about the journey from the big budget feature animated films of the early 2000’s to the present day landscape where the schedules are tighter, the cost of production […]

In this talk, Jan-Bart van Beek, the Studio Art Director at Guerrilla Games, will take you through the journey that studio had to make in order to design the majestic […]

Animation Director Hal Hickel discusses Industrial Light and Magic’s creation of droids, creatures, and space ships for Lucasfilm’s Rogue One: A Star Wars Story.

“What is most personal is most universal.” – Carl Rogers In the modern era of storytelling, there are so many different ways that a storyteller can communicate with the audience. […]

Cars is a well known established franchise, so when creating Cars 3 with the latest technology we had to make sure it didn’t look out of place with the previous […]

“The Making of Mila: Creating a Quality Animated Film via the World Wide Web” presentation will share with the filmmaking community what a group of 350 artists from more than […]

The paths by which people consume content is evolving more rapidly than it has in the past. From radio to motion pictures to television to the internet, creators not only […]

Batman has been in the public’s consciousness since the release of Detective Comics #27 in 1939. Over the past 78 years, his form has evolved, and his rogue’s gallery has […]

DAVE ROSENBAUM Dave is Chief Creative Officer at Cinesite Studios, responsible for all creative aspects of the company’s output in Montreal, Vancouver and London. Before joining Cinesite, Dave was VP of […]

Valerio Oss is a VFX supervisor, digital compositor and visual effects artist with extensive experience in 3D, for both animated cartoons and live action films. He’ll discuss his VFX work […]

Production Designer Noëlle Triaureau and VFX Supervisor Mike Ford will unveil the behind the scene process of creating the first full CG smurf movie that goes back to the look […]

As Visual Effects Supervisor, Martin has worked on several films including Prometheus, The Wolverine and Furious 7 (where he led the team in creating a digital Paul Walker to help […]

Tilt Brush, Google’s virtual reality painting application, was Google’s first ever app on both the HTC Vive and then again on Oculus Rift, and has received widespread acclaim since it […]

Oculus Rex is comprised of game developers from indie projects to the AAA studios; Bernie will talk about the lessons learned from adapting design and production ideas from interactive 3D […]

Maureen Fan, Chief Executive Officer of Baobab Studios discusses how to build emotional connections through VR storytelling and why VR should be treated as its own medium.   

Larry Cutler, Chief Technology Officer of Baobab Studios, shares insights into crafting a VR production. What are the differences between making a VR animated experience and a 2D animated film? […]

The National Film Board of Canada is one of the leading forces of VR for both linear and interactive productions. This presentation will take you through the case studies of 2 […]

EVEREST VR is a powerful first introduction to VR, designed not as a conventional game but as an accessible experience that focuses on the strengths of immersion to transport you to […]

Seven years in the making, “Loving Vincent” by Dorota Kobiela and Hugh Welchman is the first feature-length, hand-painted animation film. It explores the turbulent life and mysterious death of Vincent […]

New and exciting technologies are emerging that have the potential completely transform the way that we interact with the world. From virtual reality to advanced robotics, our world is becoming […]

Everyone has a camera. Two billion new photographs are created every single day – this is more than all the photographs created, in aggregate, from the birth of photography for […]

Megan Brain will discuss her process of creating three dimensional paper models for the stop motion film “Kubo and The Two Strings”.  She will also talk about her discovery of […]

Investing in early stage startups, especially in creative content business such as gaming, entails risks for both investors and founders. There are a lot of misunderstanding or not a good […]

The focus of my talk will be Supervising VFX Animation for episodic television with an emphasis on my work with “Supergirl”. I’ll illustrate how I go about setting up a […]

Academy Award® and Emmy® nominated director Leslie Iwerks takes you on a personal journey through her acclaimed documentary films profiling some of the world’s most renowned companies, including: Disney, Pixar […]

The addition of the muse. The pursuit of creativity: The how’s and why’s behind whatcompels us to expand our imaginative horizons. Moderator:Steve Beck Panel: John Nelson Joe Letteri Eric Darnell […]

Moderator: Angie Wojak, Director of Career Development, School of Visual Arts. Tiffany Feeney, Founder of Talent Outpost. Alex Williams, Animator & Cartoonist, Head of Animation, Escape Studios. Join this expert […]

The experts behind the Oscar-winning film The Jungle Book and the VES Award-winning John Lewis Christmas Ad will join Sohonet to discuss how VFX Studios are utilising cloud rendering tools […]

Gabriele Salvatore’s “The Invisible Boy: Second Generation”. Moderator: Victor Perez, Visual Effects Supervisor, Frame by Frame Federico Gnoli, Visual Effects Producer, Frame by Frame Davide Luchetti, Visual Effects Executive Producer, Frame by […]


Procedural techniques are powerful tools that enable artists to create complex content much more rapidly than would be possible through manual placement and manipulation. Students in this masterclass will be […]

When characters are interactive great attention goes to the timing of the animations as they are triggered and controlled by the A.I. This type of machinery is best to work with when […]

  Using examples from throughout his filmmaking career, as well as the films that inspired him over the years, Mark Osborne highlights and illustrates the principles of good storytelling through […]

Camera and cutting for comedy. How to stage and tell a joke, build character through comedy and create the foundation for an empathetic movie with the goal of entertaining an […]

The art of compositing consists in merging two or more images making them look like they have been shot at the same time with the same camera and lenses, under […]

Nearly every 3d character starts out as a two dimensional drawing, but the journey between dimensions isn’t always easy to navigate. Join Jason Bickerstaff as he discusses ways to interpret […]

Carlos Zaragoza, production designer of “The Emoji Movie” at Sony Pictures Animation, will share his thoughts on creating unique environments that support the story. In this workshop, Carlos will ask […]

A deep dive into the creation of Grand Moff Tarkin for Lucasfilm’s ROGUE ONE: A Star Wars Story. Animation Director Hal Hickel discusses the challenges and pitfalls of creating photorealistic […]

Autodesk Maya No prior experience needed – complete beginners welcome Project Brief: Create a sense of realistic animal motion which looks convincing and is based on real observation. Then add […]

Color is a powerful storytelling tool which can have a decisive impact on the spectator’s experience and emotions.  From perception to meaning, this Introduction to Color Symbolism and Design will […]

Mike Ford, VFX Supervisor on Genndy Tartakovsky’s short film “Puppy” will share the step by step process of how the artists at Sony Pictures Animation and Sony Imageworks created the […]

How to pick the right pipeline + tips and tricks

Rubin is offering a 2-hour workshop for photographers on the exploration of synecdoche. This workshop is open to novices and advanced photographers, as long as you have a camera with […]

For a selected few participants from the Synecdoche workshop, this 90-minute “part two” is a masterclass with Rubin that will go deeper into the poetic constraints. Working in black-and- white […]

Description coming soon.

Explore the new frontier of modeling in virtual reality in this workshop with artist, Dylan Sisson, as he demonstrates techniques for developing his own menagerie of characters using the latest […]

Description of the software: Atoms Crowd is a new crowd engine which has been already integrated into Maya and Houdini. Its simulation is skeleton based for great animation quality. It’s […]

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View Conference 2017: Speakers Released and Awards Submission Open
2 June 2017

FOR IMMEDIATE RELEASE Registration Opens as Industry Confab Confirms Heavyweight First Slate of Top Industry Speakers 18th ANNUAL VFX / […]

Internships @ View
28 January 2016

Do you want to work with VIEW? Send us your CV at [email protected] or call +39 011 037 88 10, […]