From Myth to Maelstrom: Building Percy Jackson and the Sea of Monsters
This session breaks down how Image Engine brought the Sea of Monsters sequence to life in season 2 of Percy Jackson and the Olympians, where the heroes sail into a deadly, mythological ocean environment dominated by massive creatures and a colossal, churning whirlpool. The sequence blends live-action ship photography with full CG environments, animated creatures, complex ocean and weather simulations, and heavily layered atmospheric compositing to create a sense of danger, scale, and momentum.
In this session, attendees will learn about:
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Breaking down a large-scale sequence combining live action and full CG
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Balancing creative ambition with real-world production limitations
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Using layout as the backbone for real-world scale, composition, and ship movement
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Challenges of designing mythological creatures
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How concept design rooted in Greek mythology shaped the final look for creatures










