Gli appuntamenti di mercoledì 16 Ottobre

Sala:

 

CAVOUR

GIOLITTI

EINAUDI

SELLA

     

9.00

10.00

 

VFX

HOW MPC BUILT A ZOMBIE APOCALYPSE FOR WORLD WAR Z

MARCO CARBONI, Crowd Lead Technical Director, MPC

WORKSHOP:

THE DARK SIDE OF VIDEO GAMES

(for schools only)

MARCO MAZZAGLIA, IT Manager and Video Game

Evangelist, Milestone

VIEW-Educational: Animation workshop

SHOT PLANNING

TROY SALIBA, Supervising Animator, Sony Pictures

Imageworks

WORKSHOP: ZBrush: CONCEPT SCULPTING

DANIELE ANGELOZZI, 3D artist and ZBrush certified instructor

10.00

11.00

 

Animation

ACCELERATING THE 3D ANIMATION PIPELINE FOR INDEPENDENT SHORT FILMS

PETER CHANTHANAKONE, Assistant Professor

University of Iowa

WORKSHOP:

THE DARK SIDE OF VIDEO GAMES

(for schools only)

MARCO MAZZAGLIA, IT Manager and Video Game

Evangelist, Milestone

VIEW-Educational: Animation workshop

SHOT PLANNING

TROY SALIBA, Supervising Animator, Sony Pictures

Imageworks

WORKSHOP: ZBrush: CONCEPT SCULPTING

DANIELE ANGELOZZI, 3D artist and ZBrush certified instructor

     

11.15

12.15

 

Animation

CAMERA MOTION ACCORDING TO PIXAR

SANDRA KARPMAN, Technical Director, Pixar Animation

Studios

WORKSHOP:

MODELING AND RENDERING WITH 3DS MAX 2014

DARIO PASSARIELLO, Autodesk

WORKSHOP: ZBrush: CONCEPT SCULPTING

DANIELE ANGELOZZI, 3D artist and ZBrush certified instructor

12.15

13.15

 

CREATIVITY FOR A NEW WORLD OBSERVATIONS ON DOING RESEARCH AND ON

CREATING SUBLIME USER EXPERIENCES DAVID SALESIN, Adobe Creative Technologies

WORKSHOP:

MODELING AND RENDERING WITH 3DS MAX 2014

DARIO PASSARIELLO, Autodesk

WORKSHOP: ZBrush: CONCEPT SCULPTING

DANIELE ANGELOZZI, 3D artist and ZBrush certified instructor

13.15

14.15

 

LUNCH

14.15

15.15

 

Animation

THE LAYOUT WORKFLOW ON CGI ACTION TV SERIES AND DYNAMIC CAMERA

MASSIMO CARRIER RAGAZZI (owner), GIORGIO BELLASIO (layout supervisor), LUCIO SILLA (technical director) e TERESA BANDINI (layout artist) Maga Animation Studios

WORKSHOP:

h. 14.15-16.45

CINEMA 4D – courtesy of Maxon

Discover the fantastic live 3D pipeline between After Effects and CINEMA 4D, with focus on what is possible in CINEMA

4D Broadcast and Studio

MATTHIAS WINCKELMANN, Freelance motion designer and director

WORKSHOP:

A LIFE INTO GAMES DISCOVERING GAMIFICATION MARCO MAZZAGLIA, IT Manager and Video Game

Evangelist, Milestone

WORKSHOP:

MODELING AND RENDERING WITH 3DS MAX 2014

DARIO PASSARIELLO, Autodesk

15.15

16.15

 

Creativity for a new world

THE PAIN OF COMEDY: WHY YOUR BODY IS FUNNY DAVID MISCH, professor, USC School of Cinematic Arts

WORKSHOP:

h. 14.15-16.45

CINEMA 4D – courtesy of Maxon

Discover the fantastic live 3D pipeline between After Effects and CINEMA 4D, with focus on what is possible in CINEMA

4D Broadcast and Studio

MATTHIAS WINCKELMANN, Freelance motion designer and director

WORKSHOP:

A LIFE INTO GAMES DISCOVERING GAMIFICATION MARCO MAZZAGLIA, IT Manager and Video Game

Evangelist, Milestone

WORKSHOP:

MODELING AND RENDERING WITH 3DS MAX 2014

DARIO PASSARIELLO, Autodesk

16.15

16.30

 

COFFEE BREAK

16.30

17.30

 

The future of storytelling

GAMES AS AN EXPRESSIVE MEDIUM

ADAM VOLKER, Creative Director, Moonbot Interactive

WORKSHOP:

A LIFE INTO GAMES DISCOVERING GAMIFICATION MARCO MAZZAGLIA, IT Manager and Video Game

Evangelist, Milestone

17.30

18.30

 

Animation

DREAMWORKS – FACIAL ANIMATION THROUGHT TIME. FROM ANTZ TO THE CROODS AND TURBO

LUCIA MODESTO, Character Technical Director

Supervisor, PDI / Dreamworks Animation

18.30

19.30

 

VFX

BUILDING THE WORLD OF NEILL BLOMKAMP’S

ELYSIUM

PETER MUYZERS, VFX Supervisor, Image-Engine