Gli appuntamenti di mercoledì 16 Ottobre
Sala: |
CAVOUR |
GIOLITTI |
EINAUDI |
SELLA |
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9.00 10.00 |
VFX HOW MPC BUILT A ZOMBIE APOCALYPSE FOR WORLD WAR Z MARCO CARBONI, Crowd Lead Technical Director, MPC |
WORKSHOP: THE DARK SIDE OF VIDEO GAMES (for schools only) MARCO MAZZAGLIA, IT Manager and Video Game Evangelist, Milestone |
VIEW-Educational: Animation workshop SHOT PLANNING TROY SALIBA, Supervising Animator, Sony Pictures Imageworks |
WORKSHOP: ZBrush: CONCEPT SCULPTING DANIELE ANGELOZZI, 3D artist and ZBrush certified instructor |
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10.00 11.00 |
Animation ACCELERATING THE 3D ANIMATION PIPELINE FOR INDEPENDENT SHORT FILMS PETER CHANTHANAKONE, Assistant Professor University of Iowa |
WORKSHOP: THE DARK SIDE OF VIDEO GAMES (for schools only) MARCO MAZZAGLIA, IT Manager and Video Game Evangelist, Milestone |
VIEW-Educational: Animation workshop SHOT PLANNING TROY SALIBA, Supervising Animator, Sony Pictures Imageworks |
WORKSHOP: ZBrush: CONCEPT SCULPTING DANIELE ANGELOZZI, 3D artist and ZBrush certified instructor |
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11.15 12.15 |
Animation CAMERA MOTION ACCORDING TO PIXAR SANDRA KARPMAN, Technical Director, Pixar Animation Studios |
WORKSHOP: MODELING AND RENDERING WITH 3DS MAX 2014 DARIO PASSARIELLO, Autodesk |
WORKSHOP: ZBrush: CONCEPT SCULPTING DANIELE ANGELOZZI, 3D artist and ZBrush certified instructor |
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12.15 13.15 |
CREATIVITY FOR A NEW WORLD OBSERVATIONS ON DOING RESEARCH AND ON CREATING SUBLIME USER EXPERIENCES DAVID SALESIN, Adobe Creative Technologies |
WORKSHOP: MODELING AND RENDERING WITH 3DS MAX 2014 DARIO PASSARIELLO, Autodesk |
WORKSHOP: ZBrush: CONCEPT SCULPTING DANIELE ANGELOZZI, 3D artist and ZBrush certified instructor |
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13.15 14.15 |
LUNCH |
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14.15 15.15 |
Animation THE LAYOUT WORKFLOW ON CGI ACTION TV SERIES AND DYNAMIC CAMERA MASSIMO CARRIER RAGAZZI (owner), GIORGIO BELLASIO (layout supervisor), LUCIO SILLA (technical director) e TERESA BANDINI (layout artist) Maga Animation Studios |
WORKSHOP: h. 14.15-16.45 CINEMA 4D – courtesy of Maxon Discover the fantastic live 3D pipeline between After Effects and CINEMA 4D, with focus on what is possible in CINEMA 4D Broadcast and Studio MATTHIAS WINCKELMANN, Freelance motion designer and director |
WORKSHOP: A LIFE INTO GAMES DISCOVERING GAMIFICATION MARCO MAZZAGLIA, IT Manager and Video Game Evangelist, Milestone |
WORKSHOP: MODELING AND RENDERING WITH 3DS MAX 2014 DARIO PASSARIELLO, Autodesk |
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15.15 16.15 |
Creativity for a new world THE PAIN OF COMEDY: WHY YOUR BODY IS FUNNY DAVID MISCH, professor, USC School of Cinematic Arts |
WORKSHOP: h. 14.15-16.45 CINEMA 4D – courtesy of Maxon Discover the fantastic live 3D pipeline between After Effects and CINEMA 4D, with focus on what is possible in CINEMA 4D Broadcast and Studio MATTHIAS WINCKELMANN, Freelance motion designer and director |
WORKSHOP: A LIFE INTO GAMES DISCOVERING GAMIFICATION MARCO MAZZAGLIA, IT Manager and Video Game Evangelist, Milestone |
WORKSHOP: MODELING AND RENDERING WITH 3DS MAX 2014 DARIO PASSARIELLO, Autodesk |
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16.15 16.30 |
COFFEE BREAK |
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16.30 17.30 |
The future of storytelling GAMES AS AN EXPRESSIVE MEDIUM ADAM VOLKER, Creative Director, Moonbot Interactive |
WORKSHOP: A LIFE INTO GAMES DISCOVERING GAMIFICATION MARCO MAZZAGLIA, IT Manager and Video Game Evangelist, Milestone |
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17.30 18.30 |
Animation DREAMWORKS – FACIAL ANIMATION THROUGHT TIME. FROM ANTZ TO THE CROODS AND TURBO LUCIA MODESTO, Character Technical Director Supervisor, PDI / Dreamworks Animation |
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18.30 19.30 |
VFX BUILDING THE WORLD OF NEILL BLOMKAMP’S ELYSIUM PETER MUYZERS, VFX Supervisor, Image-Engine |