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VIEW Conference announces its 2014 dates and topics

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We are proud to announce that the 15th edition will be from 14th to 17th October 2014. VIEW Conference 2014 will be focusing on the topic of  food and sports in movies and games. But also television productions in 2D and 3D, the role of animation in education and media production for children and young adults.  Games, 2D/3D cinema & … More »

John Knoll keynotes
VIEW Conference 2013


9:00 – 10:00 AM - 15th October, Centro Congressi Torino Incontra, via Nino Costa 8
Industrial Light & Magic’s new Chief Creative Officer to highlight Italy’s largest computer graphics conference. We are deeply honored and incredibly excited to announce that John Knoll, who has been such an important leader in the world of visual effects and computer graphics, will be our 2013 keynote speaker.
John will present ILM’s work on Guillermo del Toro’s amazing film Pacific Rim and share his knowledge with VIEW attendees during our annual conference, October 15 to 18. More »

Cloudy 2 Directors to deliver closing keynote at VIEW Conference


VIEW Conference is delighted to announce that directors Cody Cameron and Kris Pearn will deliver closing keynote on the 18th of October. More »

  • Roger Guyett

    ILM Visual Effects Supervisor / Second Unit Director

    INTO DARKNESS: SHEDDING LIGHT ON THE VISUAL EFFECTS OF STAR TREK

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    Visual Effects Supervisor Roger Guyett discusses the visual effects challenges overcome for the intergalactic manhunt portrayed in J. J. Abrams’ “Star Trek Into Darkness”. From the on-set approach to the effects work to constructing a Starfleet and building and destroying future San Francisco and London, Guyett will cover the creative solutions developed for the film.   Roger Guyett joined ILM … More »

  • Peter Muyzers

    Vfx supervisor – Image-Engine

    BUILDING THE WORLD OF NEILL BLOMKAMP’S ELYSIUM

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    From designing and creating an epic man-made space station to bringing photo-realistic droids and spacecraft to life, this presentation will explore the large scope and variety of visual effects challenges involved in building the world of “Elysium”. Visual Effects Supervisor Peter Muyzers will discuss the creative design process, the technical challenges, and how lead facility Image Engine managed the multi-vendor … More »

  • Marco Carboni

    Crowd Lead Technical Director, MPC

    HOW MPC BUILT A ZOMBIE APOCALYPSE FOR WORLD WAR Z

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    MPC Lead Crowd TD Marco Carboni breaksdown the creative and technical processes behind the studios award winning work in Marc Forster’s World War Z. MPC’s main areas of work included creating the massive CG Zombie hordes in Jerusalem, including the Zombie Pyramid and Busland scenes; the plane crash sequence; Wales Sequence and the Epilogue.    Marco Carboni has worked as … More »

  • Christopher Townsend

    Overall VFX Supervisor

    IRON MAN 3: BEHIND THE MASK

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    The third part of the Iron Man trilogy is a truly global visual effects effort. Using shots from the intricate Suit Connect sequences, the massive House Attack, the aerial Barrel of Monkeys and the huge Final Battle, Christopher Townsend, overall VFX Supervisor, will present the work behind one of the most successful films of all time.   Christopher Townsend, a member of … More »

  • Max Solomon

    Animation supervisor – Framestore

    A GUIDE TO THE VFX OF GRAVITY

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    A talk covering the evolution of Gravity from Storyboard to Final, focusing on previz and animation. Max Solomon from Framestore will be speaking about the GRAVITY making of at VIEW Conference. Academy Award winners Sandra Bullock and George Clooney star in “Gravity, ” a heart-pounding thriller that pulls you into the infinite and unforgiving realm of deep space. The film … More »

  • Bruno Chauffard

    CG Supervisor

    DESPICABLE ME 2: HOW TO LEVEL UP A SEQUEL

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    After creating the unique franchise “Despicable Me”, and having reached box office numbers, Illumination Entertainment aimed at fulfilling the audience’s high expectations for its second chapter. Bruno Chauffard, VFX Supervisor at Illumination Mac Guff (Despicable me, The Lorax, and Despicable Me 2) will discuss the various aspects of a vital progression needed between two chapters. From smoothing a workflow to … More »

  • Sandra Karpman

    Technical Director – Pixar Animation Studios

    THE SECRET CAMERA RULES OF PIXAR

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    The wonderful stories of Pixar’s film have entertained a generation, you will learn how the Pixar camera underscores the story.   The audiences’ collective eye needs to be looking at the right part of the screen for each shot.  The camera can elevate the emotions of the characters, as well as guide the audiences’ collective eye in a lovely dance … More »

  • Parag Havaldar

    Software Architect – Sony Imageworks

    USE OF NATIVE STEREOSCOPY IN MOVIE PRODUCTIONS

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    Many recent movies have been shot in stereo (termed native stereo) using two cameras. Using two cameras on set rarely gives stereo “out of the box” as expected and further processing is often required to correct the images. Additionally, augmenting computer generated imagery and visual effects into native stereo images have significantly more stringent requirements across all departments in a … More »

  • Jon Karafin

    Director of Production Technology, RealD

    STATE-OF-THE-ART STEREOSCOPIC VFX: CHANGING PERCEPTIONS OF STEREOSCOPY

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    The production of stereoscopic content has established itself as a permanent part of the entertainment industry. Because digital stereoscopic media is a relatively new storytelling tool, there is sometimes confusion, misunderstanding, and divergent terminology in the industry. All techniques associated with stereoscopic content creation, while highly creative processes, have technical approaches that if done improperly can result in poor quality … More »

  • Troy Saliba

    Supervising Animator Sony Pictures Imageworks

    OZ THE GREAT AND POWERFUL

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    In his ten years at Sony Pictures Imageworks, Saliba has served as the Animation supervisor on the family adventure film G-FORCE (3D), MONSTER HOUSE (3D) and THE HAUNTED MANSION and worked as a senior animator on the Academy Award-winning SPIDER-MAN 2, STUART LITTLE 2, winner of the Visual Effects Society award in 2003 for Best Character Animation in an Animated … More »

  • Lucia Modesto

    Character Technical Director Supervisor – PDI/Dreamworks Animation

    DREAMWORKS – FACIAL ANIMATION THROUGH TIME

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    An overview of Facial Animation System utilized by Dreamworks Animation in most of it’s movies since 1997, from Antz and Shrek to The Croods and Turbo. This system received the Technical Academy of Motion Pictures Award in 2003. The presentation will cover the concept utilized and its application in the creation of the system. As the requirements and challenges of each … More »

  • Stephan Franck

    Director – Sony Pictures Animation

    THE SMURFS: THE LEGEND OF SMURFY HOLLOW

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    The Smurfs learn the value of friendship and family inspired by the classic tale “The Legend of Sleepy Hollow” in this all-new, animated special. When Brainy Smurf is favored to win the annual Smurfberry Hunt for the ninth year in a row, Gutsy Smurf sets out to discover how Brainy wins every year. Gutsy’s investigation takes him into spooky Smurfy … More »

  • Christopher Burrows

    Pixar’s supervising technical director,

    Inside Pixar’s Blue Umbrella

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    Christopher Burrows, Pixar’s supervising technical director, will be at VIEW Conference with the talk “Inside Pixar’s Blue Umbrella” analyzing the realization of the last marvelous Pixar short movie. The Blue Umbrella is a 2013 Pixar computer-animated short film that was released alongside Monsters University. The short movie narrates the love story between two umbrellas, a red and a blue one, … More »

  • Glenn Entis

    Co-founder and senior advisor at Vanedge Capital

    “MORE LESSONS FROM A CAREER IN DIGITAL MEDIA” OR “THE TALK I WISH I HAD HEARD 36 YEARS AGO”

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    Building on last year’s VIEW presentation on lessons from his almost 40 years working in digital media, Glenn Entis returns with the sequel. The focus this year is on some of the hard lessons that are not typically covered in conferences and workshops, lessons about knowing and believing in yourself, and how to make opportunities out of the inevitable failures … More »

  • Andrew Merkin

    Head of Special Projects and Transmedia at Mirada Studios

    VISUAL STORYTELLING ACROSS MEDIUMS

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    Mirada is a studio designed for storytellers founded by Javier Jimenez, director Guillermo del Toro, director Mathew Cullen and DoP Guillermo Navarro in December 2010 and has since collaborated with some of the leading creative minds across feature film, television, advertising and literature. Company co-founder Jimenez will discuss what being a ‘studio for storytellers’ means in the era of transmedia … More »

  • Massimo Guarini

    President & CEO, Ovosonico

    TRADING PLACES: CINEMA & VIDEOGAMES

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    Approach to Emotional Design The presentation wants to offer a point of view about the similarities between the videogame and the films industry, with specific emphasis on the approach to the emotional design. The talk wisely begins with straightforward points regarding the authorship on videogames and how this reflects its Game Director personality – same as it happens with films … More »

  • Adam Volker

    Creative Director, Moonbot Interactive

    GAMES AS AN EXPRESSIVE MEDIUM

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    At Moonbot Studios, we make books, animated films, apps, video games and theatrical experiences. Some of the ideas and practices we use seem to transcend media and we use them all over the place. We are learning as we go, and I want to share how each medium shapes our creative process, focusing recently on game making.  Moonbot’s mission has always … More »

  • Marco Mazzaglia and Pietro Guardini

    IT Manager and Video Game Evangelists – Milestone

    THIS IS NOT A VIDEO GAME, THIS IS AN EXPERIENCE!

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    What does it mean thrilling and communicating in the video game world, “touching the heart”? How since its birth this medium has been able to glue to the monitor people of all ages? From “Pac Man” to “The last of us” it is a matter of captivating through graphics and sounds, but also a selection of elements that will bring … More »

  • Antonio Farina

    CEO, Reludo

    ADVICE FROM AN OLD INDIE DEVELOPER

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    Indies have invaded the world during recent years. But what about the people that started their companies 20 years ago? Where they Indies? Are the lessons learned still valid today? Learn from an experienced developer how to maximize your chances of survival in today’s competitive market.   Antonio Farina has more than 30 years experience in the videogame market. He … More »

  • Salvatore Comito

    Maniak Games

    EVIL MELVIN

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    Melvin is an evil lord who lives in his kingdom delighting himself of torture and injustice that practice regularly on all of its subjects. But one day something unexpected happens: his castle underwent a mysterious magical attack that throws into disarray the whole court. Melvin has the worst, and is dethroned and stripped of all his magical powers. Exiled and wounded pride, Melvin begin a long … More »

  • Matteo Lana and Rocco Luigi Tartaglia

    Tiny Bull Studios

    BEING INDIE DEVELOPERS IN ITALY: JOYS AND SORROWS

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    Video games can be considered works of art, and if there is one country populated by artits, that’s Italy. How complicated can it be to start a software house today? Tiny Bull Studios’ founders will guide us through the Odyssey behind the apparently simple dream of creating games: an irksome bureaucracy, fierce competitors and the infinite difficulties encountered during the … More »

  • David Misch

    THE PAIN OF COMEDY: WHY YOUR BODY IS FUNNY

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    David Misch looks at why the human body, whether grotesque or gorgeous, can be hilarious. Its capacity for stretching and squashing (not to mention expelling noise, smells and fluids) is so damn funny that even pain makes us laugh… as long as it’s someone else’s. With video clips ranging from Charlie Chaplin to Monty Python to Melissa McCarthy. workshop: Understanding … More »

  • David Salesin

    Adobe Creative Technologies

    OBSERVATIONS ON DOING RESEARCH AND ON CREATING SUBLIME USER EXPERIENCES

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    In this talk I will draw upon my own experiences as a computer graphics researcher and as a tango dancer to provide a very personal perspective on how research works, and on how to create sublime user experiences.   David Salesin leads the Adobe Creative Technologies Lab, which he founded when he joined the company in 2005. He is also … More »

  • David Moscato

    CEO Kobalt Entertainment

    FROM TALENT TO AUDIENCE

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    David Moscato, CEO and Founder of Kobalt Entertainment will speak about his vision to bring new, innovative Italian and international talent in animation, documentaries and graphic design to the widest audience possible. Kobalt will present Love Therapy Arcade and the vision for taking Love Therapy – the new brand created by fashion legend Elio Fiorucci – to a global digital … More »

  • Paul Debevec

    Associate Director, Graphics Research – USC Institute for Creative Technologies

    ADVANCES IN ACHIEVING PHOTOREAL DIGITAL ACTORS

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    Somewhere between “Final Fantasy” in 2001 and “The Curious Case of Benjamin Button” in 2008, digital actors crossed the “Uncanny Valley” from looking strangely synthetic to believably real. This talk describes how the Light Stage scanning systems and HDRI lighting techniques developed at the USC Institute for Creative Technologies have helped create digital actors in in films such as Spider-Man 2, … More »

  • Lastrego & Testa

    IDENTIKAT: ART BECOMING DIGITAL FOR CHILDREN

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    The ingredients are: an artist who has always worked with paper, cloth, scissors and colors, but does not disdain digital images; a production studio with a long tradition of publishing and animation for TV; a young and dynamic software development company for iOS. The result is IdentiKat: a creative app which from the App Store has attracted the interest of … More »

  • Peter Chanthanakone

    Director, Executive Producer, Asst. Professor

    ACCELERATING THE 3D ANIMATION PIPELINE FOR INDEPENDENT SHORT FILMS

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    La pipeline di produzione per l’animazione 3D è creativa, tecnica e noiosa. Può anche essere necessario un certo numero di ruoli e di persone diverse per completare un cortometraggio. La pipeline del flusso di lavoro e dell’animazione è fondamentale per creare un prodotto in poco tempo. Questa ricerca segue la pipeline di produzione di tre cortometraggi prodotti da Peter Chanthanakone, … More »

  • Yiotis Katsambas

    FLIX Product Manager at The Foundry and original in-house developer of FLIX at SPI

    FLIX: STORYBOARDING THAT’S CHANGING THE CREATIVE PROCESS

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     Yiotis will discuss the revolutionary workflow that allows for unparalleled create collaboration between directors, editors, cinematographers, storyboard and previs artists. The software that changed the way Sony Pictures Imageworks have created more than 15 animation projects since 2008 is now being taken up by numerous animation studios around the world. Yiotis will demonstrate the creative and technical barriers FLIX helps … More »

  • Max Whitby

    CEO and founder, Touch Press

    DANCING WITH THE MOUSE: CREATING THE APP DISNEY ANIMATED

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    In August 2013 Touch Press released the most ambitious app in the company’s four-year history. Created in close partnership with Walt Disney Animation Studios and Disney Interactive, this app tells the story of how animated films are made. Disney Animated includes literally every scene from every Disney animated feature. It also presents a wealth of rare material from Disney’s archives … More »

  • Giuseppe Enrico Franchi

    34BIGTHINGS: ANOTHER KIND OF STARTUP

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    Startups are usually perceived as driven by a creative approach: given a fundamental idea, you start looking for investors to support prototyping or development stages in order to be able to successfully launch the final product. While this is obviously possible, it is not the only existing approach, neither it is the most valid one. In our speech we will … More »

  • Henrik Fett

    co-founder of LOOK Effects

    THE MAKING OF WARM BODIES

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    A new genre of film hit theaters across the country this year: zombie romantic comedy (a. k.a. zom-rom-com). Under the direction of Jonathan Levine, best known for 50/50, WARM BODIES blends elements of horror, teen angst, humor and the power of love – all with the help of visual effects facility LOOK Effects. Over a period of approximately 10 months, … More »

  • Maga Animation Studio

    THE LAYOUT WORKFLOW ON CGI ACTION TV SERIES AND DYNAMIC CAMERA

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    How layouts are developed for a 3D animated series: techniques, tools and assets used for the construction, methods of communication between international partners. Maga animation studio presents its own workflow and tools used for the construction of the new series Extreme Football in production. After the activities of storyboard and videoboard, the transition to layout of this full CGI series … More »

  • Emanuela Zilio

    co-founder and Project Manager of Digital Distillery Srl

    IMMERSIVE STORYTELLING

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    The visual storytelling applied to disseminate the Cultural Patrimony is still today a narrative technique under-used. The number of times we meet interactive and immersive storytelling is even less. The three Studios will present a collection of meaningful case histories and will introduce a sample of powerful approaches to manage properly and share high quality contents. Videos, panoramas and interaction … More »

  • Emanuele Micheli

    School of Robotics

    DESIGN A ROBOT!

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    The aim of this lab is build a little interactive robot, easy to build and to program. Children can use Lego pieces to build their robot. After the assembly session children can program theri robot with an iconic language. Degree in Mechanical Engineering, University of Genoa, Italy, in 2004 with a thesis on the modular worm robot. 2005, Emanuele Micheli has … More »

Workshops

Unexpected Monsters Challenge

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From September 11th to October 11th, IT’S ART and View Conference will start a new CG Challenge called ” Unexpected Monsters”. IT’S ART Team Members and a View Conference jury panel will be part of the jury. The 3 best entries will win a ticket for the Festival. First entry win a Wacom Intuos. All 3 best entries win a … More »

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